Don’t forget about the Sailor background. He first got into tabletop RPGs through ninjas and then by playing a Kender in Dragonlance. Back in October I wrote an article on 10 Awesome Monsters for a D&D 5e Aquatic Encounter that appear in the D&D 5e Monster Manual. 5e Classes 5e Subclasses 5e Races, Subraces and Racial Variants. • Languages. Merrow's lifespans are comparable to a shark's, maturing between the ages of 6 to 8, and living to only be about 40. Owing to the relative difficulty of pronouncing their native names, when talking with other humanoids they either adopt a name given to them by their peers, a nickname based off of their birth name, or a name from any other race of their own choice. You can't discern color in darkness, only shades of gray.Dehydration-Prone. Merrow dwell in undersea caves filled with treasures and trophies, taken from their victims and sunken ships. Intelligence is your spellcasting ability for it. Your Dexterity increases by 2, and two other ability scores increase by 1. Your Charisma score increases by an additional 1 (for a total of 2), and your Intelligence score increases by 1. You can view our current digital titles at: ABOUT CONTACT Speed: Your base walking speed is 25 feet, and you have a swimming speed of 30 feet. It substantially predates the Artificer class, but I go into pretty good detail on the other twelve classes: Slimefolk are known to have two names, their native name, and their given name. The slimefolk then join together, fusing their minds and body, taking in and sharing their memories with their partner until they break apart, a process that takes a week, the slimefolk congealing together in a large blob that some may mistake as a water weird or a gelatinous cube. The hairlike growths on their heads are either thick and bristly like the needles of a sea urchin, or long and wavy, resembling fine seaweed. Heck, it's probably the only class that can match up to... My favorite thing about the Artificer is the hugely divergent playstyles - does any other class's subclasses have as little to do with each other as these do? I have also included some quick ways to get an aquatic flavor right out of the Player’s Handbook for classes Rich has not covered. Tribality Publishing is now producing titles so that you can use our ideas directly into your games. You can speak, read, and write Common, Merfolk, and one extra language of your choice.

Clandestine Coral: You can cast the Invisibility spell on yourself once a day before a long rest. Thanks for pointing that out! You are composed of a large amount of liquid and as such, you fare poorly in the burning environments. Your Intelligence score increases by 2. Here are some links to specific builds for 5th edition. Unfortunately for non-slimefolk, they have the ability to change this rough form with relative ease.

Slimefolk are colored differently depending on the environment they spend the most time in. Slimefolk, being creatures of gelatinous slime you are naturally sticky. Merfolk are an amphibious race, born and at home in the water but comfortable on dry land.